vertex winding order, clockwise or counter-clockwise?

Is there a standard for the ordering of triangle vertices?

We have two possible orderings (clockwise, counter-clockwise), but switching between them, potentially on a per-model basis, seems like a really bad choice.

I remember asking a 3d artist about this, and she didn’t really know, leading me to the conclusion that this is something that only the graphics programmers need to know/care about.

I’m using glTF2 for model import, but will I need to create my own offline tool t

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