Tic-tac-toe using Socket.io, Unity, Pixi.js and TS

The game will be here: https://tic-tac-toe-socketio-ts.herokuapp.com/ Source Code: https://github.com/8Observer8/tic-tac-toe-socketio-ts I have connected Heroku with my public repository with code. I will use two versions of clients: Unity and Pixi.js. I will write the Pixi.js client and the game server in TypeScript. The Unity client will be for desktop. I will build client for Windows, Mac and Linux. In the future I will make clients in pure WebGL, Canvas API, BabylonJS and ThreeJS. I use: TypeScript VSCode Free Heroku hosting that are connected with GitHub. My game deployed automatically when I push on GitHub AMD and RequireJS for debug version CommonJS, Browserify, UglifyJS for release version Date: Sat Jun 29 14:22:55 2019 +0400 Added: debug mode, the main index.html file with list of clients, Pixi.js and Babylon.js client that show examples Date: Sat Jun 29 23:35:23 2019 +0400 The server sends JSON message ‘Hello from server’. Client display this message on the page.

Published by CelleSports

CelleSports is a Game development, News outlet, and Social Cell community. Build your cells or teams for any game and start communicating efficiently. Join us in building the number one eSport and gaming community in the World. Join Cell eSports

Leave a comment