Texture corruption when using mipmaps on OpenGL 4.2

Hey, so I have this weird bug that only happens on my artist computer, and only when he’s not attached to RenderDoc… One of the texture in the scene seem to be corrupted and this happens when we set the mipmap level to 2 or 3 (i.e. using the original texture + 1 or 2 mipmaps). If we set the mipmap level to 1 (just using the original texture) or 4 it’s fine.

I’ve tried a few things so far and I’m running out of ideas:

  • I captured the frame with RenderDoc even though the bug i

Published by CelleSports

CelleSports is a Game development, News outlet, and Social Cell community. Build your cells or teams for any game and start communicating efficiently. Join us in building the number one eSport and gaming community in the World. Join Cell eSports

Leave a comment