Software rendering resources and optimization

I want to learn 2d/3d software rendering so I started with tricks for windows programming gurus which make a software primitive drawing library my problem here is the book use outdated technology (direct draw with 8-bit graphic mode) so I used SDL instead …. my problem now is how to optimize this small lib algorithms before going 3D >> like image blit ,alpha blending, polygon filling, I searched a lot about SIMD and I cant find any resources about SIMD in this topic and software rende

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