Ray to Octree Intersection for boolean geometry


I’m trying to do boolean geometry that I have two meshes and would like to compute the intersection between them.

So I construct an octree from mesh A, and I check the vertices from mesh B against the octants, if there is an intersection, check the octant triangles for intersection, then I add the triangles, construct a mesh.

auto intersected_octant_faces = mn::buf_new<musa::Triangle>(); std::stack < cg::Octant *> stack; s

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