PUBG: New State is the Follow-up to PUBG, Coming to Mobile This Year

PUBG Studio, the developer behind the enormously popular and influential battle royale shooter PUBG, has revealed follow-up PUBG: New State.

Set in 2051, when we can all agree the world will be much more warlike, the game sees you battling with 99 other players in a shrinking blue zone to be the “lone survivor”.

That’s the familiar stuff. What’s new are the amped-up graphics, the realistic post-apocalyptic setting, and the technologically advanced weaponry you’ll have at your disposal.

There are drones, combat rolls, and more to master, and a huge 8×8 map on which to ply your grisly trade.

It looks pretty slick, and a tonal shift from the existing PUBG Mobile. We’re not sure when it’s coming out, but you can pre-register for PUBG: New State right now on the Google Play Store.

The post PUBG: New State is the Follow-up to PUBG, Coming to Mobile This Year appeared first on Droid Gamers.

Bungie Rebalancing Destiny 2 Stasis Powers In PvP, Adding More Anti-Cheat Staff

Bungie is rebalancing several elements of Destiny 2‘s player-vs.-player mode in upcoming seasons, including the Stasis powers introduced in the Beyond Light expansion that have dominated the Crucible ever since. The developer says it’ll be reworking Destiny 2 subclass powers in the near future to make them all more viable, while making a lot of other changes to PvP over the next few content seasons.

The changes were outlined in a massive post Bungie published on its blog. First and foremost are its changes to the new Stasis abilities, which many in the player community have complained are too powerful and dominating in PvP situations. Bungie is adjusting several of those abilities to be less lethal to other players, while also fixing some bugs and other issues with Stasis that have made the subclasses not work as intended.

In addition to changes to Stasis, Bungie says it’s looking at changing the Light subclasses that existed in the game before the release of Beyond Light to make them more viable. The idea, Bungie said, is that it wants to achieve more of a balance between all the classes, while also making sure the emphasis in PvP stays on gunplay. Right now, players have complained that subclass abilities are too strong and overshadowing a lot of the bread-and-butter shooter gameplay at Destiny 2’s core, and it sounds like this is a key part of what Bungie means to address.

There are other changes coming to PvP as well. Bungie acknowledged that cheating remains a major problem in the Crucible, especially for the PC version of Destiny 2, and the developer is redoubling its efforts to combat it. Bungie said it’s going to nearly double its security development team to fight cheaters and is currently surveying players to gain more information about the cheaters they’ve dealt with.

Starting in the next content season, Bungie is also dealing with an issue plaguing PvP the community refers to as “three-peeking,” in which players use emotes or certain weapons to switch Destiny 2’s camera from first-person mode to third-person mode. The third-person mode allows players to see around corners without exposing themselves, thereby giving them an unfair advantage. Bungie is changing PvP in Season 14 to remove emotes and make changes to weapons with third-person camera angles, which should eliminate (or at least cut down on) the prevalence of three-peeking.

Finally, the post outlines Bungie’s plans for the Trials of Osiris, Destiny 2’s toughest competitive challenge. As it stands, Bungie has struggled with problems with Trials since it was reintroduced in Season 10. Trials gives its greatest rewards when players go Flawless, winning seven matches in a row without losing any, but Bungie said in the blog that Trials rewards are currently balanced in such a way that if players lose a match, they immediately reset their Trials “cards,” starting back at the beginning. That means that most players’ first Trials matches are extremely difficult, since so many teams–especially high-level ones–are constantly on their first match.

Bungie is looking to rework Trials to incentivize keeping teams playing longer even with one or two losses on their Trials card. It also is looking to rework matchmaking in the mode to make Trials more enticing to players who want to try the mode but who aren’t necessarily top-tier PvP players. Currently, Trials is dominated by Destiny 2’s best of the best, which means that regular players are more or less shut out of the mode. The changes to how awards are dished out, how matchmaking works, and the potential addition of a new solo matchmaking mode (as opposed to the three-player team requirement), are all aimed at making Trials a mode that more players want to try, even if they’re not PvP superstars.

The blog post doesn’t exactly detail how Bungie means to overhaul Trials, so we’ll have to see what practical changes it actually makes to the mode. We do know that those changes will start to enter the game throughout the course of the rest of the year, however, so it’s possible Trials could get adjustments as soon as later this season or in Season 14. In addition to its PvP changes, Bungie also announced a delay to the release of the Witch Queen expansion, the release timing for the Vault of Glass raid, and the end of the controversial “gunsetting” change that deprecated the game’s older loot.

Here’s a quick look at some of the changes to Stasis that Bungie says will be introduced sometime during the current season and Season 14, which kicks off on May 11:

Behemoth Titan:

  • Decrease Super damage reduction.
  • Increase Super energy cost when performing light attacks.
  • Remove freeze AOE on Super cast.
  • Reduce travelling efficacy of Shiver Strike when slowed.

Revenant Hunter:

  • Decrease Withering Blade damage and tracking.
  • Decrease slow stacks applied to targets.
  • Remove Shatterdive damage reduction.

Shadebinder Warlock:

  • Fix bug where Iceflare Bolts wouldn’t track towards targets immediately on creation.
  • Fix bug where Shadebinder Super projectiles were not tracking until a certain distance travelled.


  • Decrease crystal shatter damage.
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Now Playing: The Devils’ Lair – Destiny VS Destiny 2 Comparison

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Last call to sign up for GDC Masterclass!

Time is running out to sign up for the spring 2021 Masterclass sessions! We’re only a week away from next month’s virtual workshops, and we wanted to make sure you’ve had a chance to secure your seat in these incredible classes.

Registration for these courses will be closing on Monday March 1st. In case you haven’t had time to review them yet, here is a list of this season’s offerings.

Engagement using Matchmaking and Ranking in Competitive Multiplayer Games with Josh Menke

This course will focus on best practices for matchmaking and ranking players in different games and audiences.

Leadership Skills and Practices for Agile Game Development with Clinton Keith

This class covers leadership skills and practices that have proven successful in guiding game teams and studios through an Agile adoption.

The Many Faces of Level Design with Christopher Totten

Attendees will learn skills for building around strong core mechanics, puzzle design, filling levels with interesting decisions, and pathfinding.

Advanced Publisher Pitching: Strategy and Pitch Optimization for Scoring Deals with Jason Della Rocca

This masterclass course will focus on pitching and scoring publishing deals for premium PC and console games.

How to Bring Story and Gameplay Together with Susan O’Connor

This workshop will help you become the writer that designers love to work with (or vice versa).

Psychology and Game UX with Celia Hodent, PhD

This workshop delves into how the human brain works and, using those insights, proposes a UX framework and UX guidelines during the different game development stages.

Certified Agile Leadership for Game Development with Clinton Keith

Learn what issues traditional management approaches are facing in today’s volatile, uncertain, complex, ambiguous (VUCA) world, and why a new leadership approach is needed to improve outcomes in these environments, with certification from the Scrum Alliance upon successful completion of the course.

Space in these classes is limited! Make sure you sign up ASAP to secure your spot.

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Here’s the heartstring-tugging trailer for The Wicked King and The Noble Hero

I don’t need this kind of wholesome emotion this early in the morning. But regardless, Nippon Ichi Software has released the first trailer for Sayaka Oda’s new adventure title The Wicked King and The Noble Hero, which launches in Japan this June on PS4 and Nintendo Switch.

The lovely looking title tells the story of a young orphan named Yuu, raised by a powerful dragon known as The Overlord. Having never known her father, Yuu wants to follow in his footsteps and become a brave and noble adventurer – a dream which Overlord is helping her to accomplish. But unbeknownst to Yuu, the relationship between her deceased father and her dragon guardian goes way back, and could lead to heartbreak or worse for the inseparable pair.

Here's the heartstring-tugging trailer for The Wicked King and The Noble Hero screenshot

Read more…