Mesh simplification algorithms with silhouette protection

Mesh simplification algorithms have been around for a while now. Most of the public code seems to be variations on quadric mesh simplification. An example is https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification​ That approach works well for watertight volumes with no thin parts, but is terrible for thin sections such as clothing and wings. Here’s why.

Quadric mes

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