I am sure
a game like Mario Kart Tour will split the community straight down the middle.
Some will enjoy having a Mario Kart game on their mobile device, others will
argue that it’s hardly a Mario Kart game at all.

All I
have to do is ask myself one question. Is Mario Kart Tour a good mobile game?

Is Mario Kart Tour Good?

Well, it
turns out asking one question may not be the best approach. This is because
Mario Kart Tour crosses the line of what’s good and bad several times. There is
a good amount of tracks and the graphics are very pleasant, but the predatory
practices creep in and ruin the fun.

Before we
get into the bad, let’s talk more about what Mario Kart Tour (MKT) does well.
The core gameplay is Mario Kart, not the traditional Wii or SNES Mario Kart.
Think of MKT as an arcade version, the Mario Kart you would see when you go to
an arcade and spend $0.50 on one track.

Tracks
are only two-lap races and each cup has three tracks and one mini-game
challenge. Right now there are 10 cups available to the community, with a few
more on the way in a matter of days. There are rewards to collect while you
increase your trophy count, this allows you to get gems, characters, cars and
more for free.

What’s Bad about Mario Kart Tour?

Now that
I have mentioned some good parts, let’s dive right into what needs work and
what is just wrong. The controls are as bad as you can get for a driving game.
You car mindlessly drives forward and all you have to do is slide your finger
left and right to steer or drift.

What
compounds the crappy controls is that they are unresponsive too. If you don’t
swipe from the middle of the screen, your character may just completely ignore
your input altogether. Or if you are unlucky enough to touch slightly too far
to one direction, you may steer in the wrong direction accidentally.

I could
go on and on about why the controls are horrific, but let’s talk gacha or
surprise mechanics as Electronic Arts calls them. MKT has the most unappealing,
unsatisfying way of getting you to unlock new characters and cars. They call
the character unlocking system “fire of the pipe”, this is where you slide down
on a traditional Mario green pipe and something flies out. I say something,
it’s really a ball of light until the final reveal of something disappointing.

What annoys
me the most about this system is not obvious. It’s not the fact that the better
items are hard to get so it’s essentially ‘pay to win’. It’s the attitude that
Nintendo is showing towards us, the players, the total disregard for our
experience.

Previously,
game companies would try to hide their disgusting predatory practices behind
cute words like surprise packs and loot boxes. Nintendo however, couldn’t give
a toss what it’s called, so long as children empty their parent’s bank accounts
to “fire off the pipe” just one more time. I mean come on, you tell me that
firing off the pipe doesn’t sound dirty or at least sound related to drug use.

Some
deluded people will argue that because Nintendo is offering the game for free,
they need to make money somehow. To this, I say really? Does Nintendo, the
multi-billion dollar company really need to make a ton more of money? If you
make a good game, players will happily spend money on stuff they don’t need
like skins or cosmetics.

To hide
children’s favourite characters in a loot box full of other crap like cars and
gliders is pure greed. Not to mention that the store resets every day, so hurry
kids, spend your parent’s money now before it’s too late!

I haven’t
spoken up enough about the pure greed mobile games and the gaming industry is
guilty of. But to see Nintendo go down this route after avoiding it for so long
is enough to make even the most loyal fan question should they support this
game?

What is Wrong with Mario Kart Tour?

I think
there are several reasons I can’t give Mario Kart Tour a good review. The first
being the controls make it so unenjoyable to race anyone, and there are no
consequences for getting it wrong (invisible walls to stop you falling off).
The second being the predatory practices and the pay to win features are locked
behind gacha. The final reason being they released the game unfinished as the
“Multiplayer” section does not work.

If Nintendo fixed all the issues I outlined above, then they would have a great mobile game. As of right now, Mario Kart Tour is still one of the best mobile games Nintendo has ever made, which I think says a lot about how far they have fallen.

Do you agree with my review? Share your own experiences of Mario Kart Tour in the comments below!

Nintendo have set their sites on your wallet and they don't hide it

I have played almost every Mario Kart ever and this is one I can say you should skip. It relies so little on your own ability and skill, its all about how good your car, character and glider is.

5

Aesthetics:

8.5

Gameplay:

6.5

Innovation:

2.5

Value:

2.5

The post Mario Kart Tour Review – Nintendo’s Decline Continues appeared first on Droid Gamers.

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