I can't rest in Death Stranding until I've planted zip-lines everywhere screenshot

It’s bittersweet wrapping up Death Stranding, but my journey is far from over. I can’t stop until every last mountain is dotted with zip-lines from top to bottom. That’s it. That’s my one true end goal.

I vastly underestimated how useful – and exhilarating – these structures would end up being.

Before gaining the ability to craft the towers myself, I first learned about Death Stranding‘s zip-lines in passing on a message board – but I didn’t see what they looked like or hear exactly how they worked. If I knew then what I know now, I probably wouldn’t have taken my sweet time paving roads in Chapter 3.

It felt great knowing that other players used paths I helped build, even just for a second, but that feeling pales in comparison to the spine-tingling satisfaction of a complete zip-line network in a tricky area.

Remember the first climb up to the Wind Farm? It’s hard to forget.

That treacherous early-game area was one of the few times I got “got” by the BTs. If you struggled too, you owe yourself the catharsis of going back with a bunch of Level 2 PCCs and breezing on through.

Whether you’re designing a Chiral Network ski resort or you’re simply finishing the final critical piece in a zip-line puzzle that other explorers started before you, there is no greater joy in this game.

They arrive at exactly the right moment in Death Stranding‘s story – a point at which you’re suddenly not as comfortable with traversal as you thought – and from then on, they feel indispensable.

It’s only now, after seeing the credits (all of them!), that I feel like I can return to the slow, steady, meditative play-style that defined the opening hours of my Death Stranding adventure.

I’m returning to all my old haunts to make life just a little bit easier, and it feels incredible knowing that my fellow porters stand to benefit. I don’t fully buy into the notion that Death Stranding is the start of a new genre, but it has at least planted a seed of an idea, one I hope future games explore even further.

Published by CelleSports Mill

CelleSports is a Game development, News outlet, and Social Cell community. Build your cells or teams for any game and start communicating efficiently. Join us in building the number one eSport and gaming community in the World. Join Cell eSports

Leave a comment