Does Nintendo use Nurbs to create their game environments ?


I’m a hobbyist modeler, mainly focusing on building game environments (I plan on making my own platform game).

I started modeling on SGI machines using Alias/PowerAnimator and Softimage 3D.

I don’t know why but I love modeling with NURBS curves and surfaces. I find them very convenient for very quickly making “curvy” landscapes and other organic surfaces.

I tried modeling/sculpting with polygons but I find it very hard (if not impossible) to achieve the same loo

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