do i need to rig my custom charecter before i use mixamo animations on uneal?

I have this custom character made in blender that is rigged, when i import this model to mixamo after I set the chin, knees, etc…, it works fine but when i import the original model to unreal engine it apears in the wrong pose anda some console warning. But my questions are: Mixamo needs a pre-rigged model to work? and Unreal needs a pre-rigged model to run the mixamo animations?

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