do i need to rig my custom charecter before i use mixamo animations on uneal?

I have this custom character made in blender that is rigged, when i import this model to mixamo after I set the chin, knees, etc…, it works fine but when i import the original model to unreal engine it apears in the wrong pose anda some console warning. But my questions are: Mixamo needs a pre-rigged model to work? and Unreal needs a pre-rigged model to run the mixamo animations?

Published by CelleSports

CelleSports is a Game development, News outlet, and Social Cell community. Build your cells or teams for any game and start communicating efficiently. Join us in building the number one eSport and gaming community in the World. Join Cell eSports

Leave a comment