Crash on running bytecode from 32bit on 64bit

I created mobile game for Android using Urho3D engine and AngelScript for game logic. In productive I used precompiled bytecode for running. Bytecode created on Windows with 32bit version of AngelScript compiler, and was running perfectly on 32 bit ARM and 64 bit ARM. BUT…

I recently updated the AngelScript in the Urho3D engine to the latest version from git and found out that the bytecode created in the 32 bit version crashes when launched on the 64 bit. At the same time, starti

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