Assesing time/team size for project

I know this is a very difficult to judge issue, but I need some opinions about this situation I have. We want to start a new project, a 3D isometric RPG, pretty much like Divinity Original Sin, with around 40 hours of gameplay, using Godot as game engine. Our current team is 3 people (2 modellers/animators, one programmer/game designer/writer) and we have a few more candidates. What I need to know is if a 8-12 people team would be enough to deal with such complex project in a reasonable amoun

Published by CelleSports

CelleSports is a Game development, News outlet, and Social Cell community. Build your cells or teams for any game and start communicating efficiently. Join us in building the number one eSport and gaming community in the World. Join Cell eSports

Leave a comment