С++ vs AS type detection

class URHO3D_API BigInt
{
private: // If the value can be stored in i32, it is stored here. Otherwise, this field is -1 or +1. i32 signOrShortValue_; public: BigInt(i32 value = 0) : signOrShortValue_(value) { } BigInt(u32 value) : signOrShortValue_(+1) { } String ToString() const { return String(signOrShortValue_); }
};
// BigInt::BigInt(i

Published by CelleSports

CelleSports is a Game development, News outlet, and Social Cell community. Build your cells or teams for any game and start communicating efficiently. Join us in building the number one eSport and gaming community in the World. Join Cell eSports

Leave a comment