Alan Wake And For Honor Will Soon Be Free On The Epic Games Store

Alan Wake

Epic Games has announced the next couple of free games for those who use its digital storefront. Beginning August 2, those who visit the Epic Games Store can download Alan Wake and For Honor for free.

Alan Wake, which released on Xbox 360 in 2010 and PC in 2012, is one of Remedy Entertainment’s most beloved titles. Remedy is currently readying the launch of Control, which went gold just yesterday. Epic Games Store has exclusivity on the PC version. Ubisoft’s For Honor launched in 2017 with several problems, but the experience has steadily improved over the last two years, with dedicated servers and myriad content drops. Ubisoft also has an existing relationship with the Epic Games Store, as the PC version of The Division 2 launched exclusively on the Epic Games Store, and the publisher has stated that some future titles will follow suit.

Currently, Moonlighter and This War of Mine are free on the Epic Games Store. Those titles will be available until August 2 at 11 a.m. Eastern/8 a.m. Pacific, at which point, the free offerings will turn to Alan Wake and For Honor. To claim your free games, head to the Epic Games Store and click on the banner at the top of the homepage that advertises the free games of the week.

[Source: Epic Games on Twitter]

Cat Lady, An Adorable Indie Dungeon Crawler, Announced By Viz Media

Today, manga publishing company Viz media revealed Cat Lady, a side-scrolling dungeon crawler involving, well, being a lady with cats. The game is minimalist on colors, but not not minimalist on art, and it definitely has a fun style that is pleasant to look at.

You can take a look at Cat Lady in the trailer below.

The game stars a girl named Ally Marie who has to work her through with different cats of various skills to save her grandmother from dangerous dungeons. It came about as part of an initiative from Viz Media to work with developers to make games with anime and manga artstyles in the indie space. The first game in his plan was The World Next Door released earlier this year, with Cat Lady being the second.

There have been no platforms beyond PC or a release date announced yet other than this year, so it’s still shrouded a bit in mystery. But with Gamescom and PAX coming up, there are certainly opportunities for more details soon.

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Caterina Fake is known for her trend-spotting; here’s some of what she’s chasing now

Roughly a year ago, entrepreneurs Caterina Fake and Jyri Engeström decided to form a traditional venture outfit called Yes VC. Fast forward, and the duo has nearly closed on $50 million for their debut fund, including backing from Supercell founder Ilkka Paananen, former Etsy CEO Chad Dickerson and the family office of Nokia Chairman Risto Siilasmaa.

That investors would want to invest alongside them isn’t surprising. Fake famously co-founded the photo-sharing site Flickr, which sold to Yahoo, before co-founding Hunch, which sold to eBay. Engeström co-founded Jaiku, a mobile social network that sold to Google, before co-founding Ditto, a mobile local recommendations app that was acquired by Groupon. They’ve also written early checks as angel investors to a wide number of companies. Fake backed Kickstarter and Etsy, among tens of others; Engeström’s various bets include the popular clothing label Betabrand, and startups like Applifier (acquired by Unity Technologies) and Moves (acquired by Facebook).

Now, investing on behalf of San Francisco-based Yes VC, Fake and Engeström have invested in a dozen more startups, including a clothing retailer that we reported on earlier this week called Kids on 45th that’s not in Silicon Valley and doesn’t photograph what it sells to customers online — which is a big departure from nearly every other e-commerce concept we’ve covered. In fact, because we thought it was so interesting, we asked Fake to hop on the phone with us and share what else she’s seeing — and funding. Unfortunately, one of the most intriguing investments that we wound up discussing we can’t include (the founders would not be pleased), but we can share it soon. Our conversation has otherwise been lightly edited for length.

TC: Kids on 45th seems very unique in that it caters to those willing to buy kids clothing sight unseen in exchange for affordability and time savings. It’s rare to see an e-commerce company that’s not catering to status-conscious consumers.

CF: They are rare, my goodness. It’s a severely under-addressed market. Its [customers] tend to be middle-class and lower-income moms who are super busy working and don’t care about brands or or have a lot of time to select kids’ clothing. So many Silicon Valley startups cater to college dudes who are trying to get out of doing their chores, I find it kind of offensive. This is a company that supports moms who really need the support, who can’t afford to have their groceries delivered or their packages dropped off and picked up — who are really pulling their weight, and everyone else’s.

TC: It’s in Seattle. How did you meet the company?

CF: We met [founder] Elise [Worthy] through [the consumer VC firm] Maveron . It was a little early for them so they introduced us. We often get referrals from Series A firms and from founders who know what we look for and what we like, and Maveron knew Elise was perfect for us.

Only three [of our new portfolio companies] are in the Bay Area, by the way. We have one in Portland, Maine; in Boise; in Vancouver. Silicon Valley is still Rome, but other places are becoming much stronger.

We’re also seeing a lot of stuff from women, partly because it’s a 50-percent female partnership here. There are so many awesome companies led by women and female entrepreneur networks. Our secret sauce is that we see a lot of these opportunities. Etsy I took all around the Valley for a seed round and everyone pooh-poohed it because they had this blind spot of not understanding businesses that cater to women. But there are huge opportunities all over the place.

TC: We talked when you were launching Yes VC and you were really enthusiastic about decentralization. Are you investing in blockchain startups?

CF: There isn’t a lot of compelling blockchain stuff that we’ve seen, though I do believe that the massive consolidation of power in the top five companies is not good for tech industry, startups or the broader ‘innovation ecosystem.’ What I find interesting lately is all the stuff going on in social platforms and online communities that are fine grained, meaning networks for specific or narrower communities, of developers, of women, of people dealing with a certain problem.

When Flickr started a year or two after Facebook, the Internet was so huge [and open] that it could serve these faceted networks. I think we’ve since seen the results of trying to be all things too all people —  nuns, white supremacists, truck drivers — [and] you shouldn’t serving all those people.

TC: You clearly think about these things a lot. You started a podcast this year, “Should This Exist,” about technologies that affect humanity. 

CF: It’s stuff I’ve been talking about all along and conversations I’ve been having online for a long time. In recent years, we’ve seen the effect of blitzscaling, and ‘move fast and break things,’ and development principles that the Valley has been flaming the flames of, so we ask [on the podcast]: Can this exist? Can it get funding? And should this exist? We’re putting out an episode every couple of weeks, and we’re halfway through this first season, with a plan to put out 10 episodes altogether.

We did one episode on ‘neuropriming,’ or zapping your brain to make it learn faster; another on AI therapy, with AI replacing people in the form of therapists and teachers and surgeons in diagnosing brain tumors. We’ve also talked about facial recognition and drones and supersonic flight, and stuff coming up in genetics — scary things with both huge potential to serve humanity and also to go really, terribly wrong. It’s important to [ask more questions] at the beginning of these industries rather than later, when we’re making a last-ditch effort to [solve the problems they’ve created].

TC: What are your theses right now when it comes to investing?

CF: All of our confreres in VC are like, ‘You got to have a thesis.’ It all sounds kind of like crap. What we did was retrospected all the stuff that has done really well [that we’ve helped fund], including Etsy and Cloudera, and what they had in common. One is a marketplace for handmade goods, the other an open-source tech platform, but what they have in common is that they were both at the vanguard of movements. Etsy became the vanguard of the DIY movement. Kickstarter [another early angel investment] became the vanguard of crowdfunding. Blue Bottle Coffee was the vanguard of the artisanal coffee movement. Public Goods [a membership club for natural and sustainable bathroom products] is in the vanguard [away from this] glut of marketing where you’re being constantly bombarded with messaging. It’s about simplification. Sometimes, you just want shampoo without being assaulted by branding first.

TC: What size checks are you writing?

CF: Typically, it’s a $500,000 check into a pre-seed deal, or we’ve gone as high as $1.5 million, writing follow-on checks selectively.

TC: Biggest investment out of the new fund?

CF: It may be either Kids on 45th or Public Goods.

TC: Are you seeing less frothy valuations in other markets?

CF: That’s true to some extent, but Valley fever is a contagion that takes hold as much in Indiana as California. It really is the case that the price is whatever the market will bear.

Simon Quest is the latest game to pick up where Konami left off

Simon Quest is the latest game to pick up where Konami left off screenshot

Technically, Konami is still making games with some of their classic franchises. They have a new Contra game in the works, a new 2D Castlevania title set for release this year, and last I checked, the servers for Metal Gear Survive were still up and running. That said, all three of these titles are “in-name-only” entries in their respective franchises.

That new Contra is a top-down shooter that actually punishes you for shooting. From all reports, the next Castlevania is planned to be a multi-player freemium mobile title with microtransactions and auto-runner elements. As for Metal Gear Survive, it’s an always online competitive game with little story, developed without the input of series author and creative mastermind Hideo Kojima. None of them are giving the old Konami audience what they want, and that’s all without even getting into other IP that Konami owns like Bonk and Gradius that they haven’t done anything new with for about a decade. 

This all leaves a Konami-sized whole in the market that ex-staff and new indies seem more than happy to fill. Kojima’s Death Stranding isn’t heavy on stealth, but other than that, it looks to have everything that Metal Gear Solid fans want. Former Castlevania series producer Koji Igarashi appears to have a heavy metal hit on his hands with Bloodstained, which, despite some technical misgivings, has met with commercial and critical success. The same is true for Joy Masher’s Blazing Chrome, which is the best Contra rebirth since, well, Contra ReBirth. After similar success with the Belmont-flavored Odallus, they seem to be on a roll with their callbacks to that era in Konami’s history. 

Effective marketing has helped these games get people’s attention, but there are even more Konami-likes hiding under the surface if you’re willing to dig, like that Gradius-style Super Hydorah from Locomalito, the Maze of Galiousinspired La-Mulana series, and the upcoming Simon Quest: Transylvania Adventure, which might be the most “on the nose” of them all. It may also be the greatest at actually improving on the source material, as opposed to just iterating on it.