Rocket League–Owners Of Unsupported Mac And Linux Versions Can Get A Refund Through Steam

Early this month, Rocket League players on Linux and Mac were given the news that their versions of the game would no longer be supported for online play. These players, who are said to make up less than 1% of the game’s total player population, will not be able to play the game online anymore after an update in March.

Thankfully, affected players are now being offered refunds for their purchase of the game. In a post on Reddit, a team member from developer Psyonix has outlined the process involved, and it’s pretty straightforward.

While owners were initially encouraged to contact Psyonix directly, this turned out not to be the best way to handle the situation, and the team has worked with Valve to make the refund process easier.

Here are the steps necessary for Linux and Mac users to claim their refund:

  • Go to the Steam Support website
  • Select Purchases
  • Select Rocket League (you may need to select “View complete purchasing history” to see it)
  • Select I would like a refund, then I’d like to request a refund
  • From the Reason dropdown menu, select My issue isn’t listed
  • In notes, write “Please refund my Mac/Linux version of Rocket League, Psyonix will be discontinuing support”

Rocket League has undergone some major changes recently. In late 2019, it dropped loot boxes in favor of a new “key” system, and had to change its pricing model on this new system after significant backlash.

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Game consoles excluded from tariffs on Chinese imports ‘until further notice’

Video game consoles won’t be directly impacted by tariffs imposed on imports from China for the time being, a more concrete decision that comes after consoles were granted temporary exemption in the later months of 2019.

The Electronic Software Association confirmed as much to Polygon over email, noting that the United States Trade Representative “has suspended the tariffs on consoles until further notice.”

The ESA statement backs up news shared by the USTR (via Reuters) about the first phase of a trade deal between the U.S. and China amid ongoing trade negotiations. In that release, it was mentioned that categories of goods that had tariffs delayed from September to mid-December, including game consoles, laptop computers, and cellphones, would instead have those tariffs suspended indefinitely.

Console makers Nintendo, Microsoft, and Sony have openly spoken against those potential tariffs for months before the delay and no indefinate suspension, warning in an earlier open letter that the damage would have an “enormous impact and undue economic harm[…]on the entire video game ecosystem,” including both consumers and the thousands that count themselves among the game industry.  

Puppet Combo: One man’s take on indie horror gaming

[I’ve been following Puppet Combo’s work for a few years now, and I love everything I’ve seen, but I still haven’t gotten around to actually playing any of their titles yet. Luckily, Xeo is here to remind me to tighten the hell up and finally get on that. – Kevin]

Why are there not more slasher games? This is a question I’ve thought about many times since I was a teenager, given that slashers are some of my favorite movies. Yeah, I get that if you involve kids and stuff it gets nasty, but you don’t have to (and really shouldn’t). However, what’s wrong with having some adults get cut to ribbons if they make a mistake or get caught in a chase? I mean, we already have ultra-violent video games anyway.

Then it hit me. Rarely are YOU the one doing the killing of seemingly innocent people in video games. People seem to freak out a bit more with cases like ManhuntHatred, or anything like that. Manhunt is something I never saw as a problem because every person you kill in that game is a piece of shit and has it coming, honestly. Games like Hatred are definitely a bit more questionable. Still, if you played a serial killer in a game stalking innocent victims… would that be okay? I suppose it depends on who’s playing or watching it.

Puppet Combo: One man's take on indie horror gaming screenshot

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Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures that prey on the fear of those unlucky enough to get lost between the hedges. Players will have to use their skills to solve puzzles, collect clues, and ultimately unravel the dark mysteries standing between them and escape. All of this while they avoid monsters, sinister agents of an u