Raph Koster’s analysis of the ways to make a successful service game

Raph Koster, lead designer on Ultima Online and author of A Theory of Fun, has written a great post on Gamasutra setting out the key ways in which a service game can seek to keep its players playing. He argues – and I agree – that retention is the most important thing, because if you […]

Rebel Inc. will launch on Android next year

The folks over at Ndemic Creations have been real busy lately working on Rebel Inc., the successor to smash hit Plague Inc.. While Plague Inc. had you creating a global pandemic, the successor has you dealing with the immediate aftermath of a vicious war. Rebel Inc. is the successor to Plague Inc. You have to try and bring […]

Local notifications make a resurgence and 43% of users accept them

I often put local notifications low on my list of “features which must be included in an Minimum Viable Product”. They are easy to retrofit and don’t prove out the core of your game, so they don’t belong in an MVP. One data point I have is that for one company I’ve worked with, fewer […]