Ahead of the release of PlayerUnknown’s Battlegrounds‘ upcoming Taego map, developer PUBG Corp has released a new trailer for the battle royale, detailing the in-game universe’s origins of the game. And who better to reveal the twisted conspiracy behind PUBG than Jonathan Frakes (Star Trek: The Next Generation, Beyond Belief: Fact or Fiction). In the […]
Every multiplayer shooter has that one particular map. CounterStrike has de_dust. Team Fortress 2 has 2Fort. Halo has Blood Gulch. There is a map, or a spot within a game, that players gravitate towards no matter how much work developers put into more complex modes or levels. In Respawn Entertainment’s Apex Legends, it’s Skull Town. […]
A brilliant little concept in need of more content Phantom Abyss is out today on Steam Early Access, and while… The post Phantom Abyss hasn’t hooked me yet, but I’m rooting for it appeared first on Destructoid.
I tried writing a fade out function for my MS-DOS game in assembly. The function works, but however, it keeps looping endlessly for some reason, and I can not figure out why it wont stop doing so. Here is what I have: AFObeg equ [bp+4] AFOcnt equ [bp+4+2] proc FadeOut_ near push ebx push ecx […]