A Frightening Conspiracy Is Unraveled In New PUBG Trailer Featuring Beyond Belief’s Jonathan Frakes

Ahead of the release of PlayerUnknown’s Battlegrounds‘ upcoming Taego map, developer PUBG Corp has released a new trailer for the battle royale, detailing the in-game universe’s origins of the game. And who better to reveal the twisted conspiracy behind PUBG than Jonathan Frakes (Star Trek: The Next Generation, Beyond Belief: Fact or Fiction). In the […]

Don’t Miss: Why Apex Legends players are so in love with Skull Town

Every multiplayer shooter has that one particular map. CounterStrike has de_dust. Team Fortress 2 has 2Fort. Halo has Blood Gulch. There is a map, or a spot within a game, that players gravitate towards no matter how much work developers put into more complex modes or levels. In Respawn Entertainment’s Apex Legends, it’s Skull Town. […]

Fade out assembly code keeps looping. Can not figure out why it keeps looping.

I tried writing a fade out function for my MS-DOS game in assembly. The function works, but however, it keeps looping endlessly for some reason, and I can not figure out why it wont stop doing so. Here is what I have: AFObeg equ [bp+4] AFOcnt equ [bp+4+2] proc FadeOut_ near push ebx push ecx […]