Treyarch has released a new update for Call of Duty: Black Ops Cold War, and almost all of it addresses issues players have encountered since Outbreak launched with Season 2. The ambitious new mode is a large-scale spin on Zombies, complete with its own story, so it’s hardly surprising that some rough edges needed to […]
Category Archives: News
Devs offer a look inside Stadia’s fall, and the mismatch of Google and games
“It seemed there were executive-level people not fully grasping how to navigate through a space that is highly creative, cross-disciplinary.” – One developer within Google Stadia discusses the tech giant’s struggling steps into the game industry. Google’s foray in game development was short lived, despite the best hopes of the 150 game developers Google hired […]
Review: Capcom Arcade Stadium
It was the best of times, it was the blurst of times. I don’t need to write another lengthy, misty-eyed intro on how my entire formative life years were spent squinting in the noisy din of the arcade, breathing cigarette smoke into my young lungs, straightening out fivers to feed into antsy change machines, and […]
How can a mesh in blender have multiple materials while game engines can have only one?
I was learning game engine programming in the past and one thing I’ve learned was that when you render a mesh, that mesh can only have one material assigned to it because of the way that a draw call needs to be defined programmatically. So what is the catch here? In Blender (in edit mode) […]